Nvidia texture tools source code




















A lot has changed since then. NVTT doesn't support the latest formats anymore, some of its codecs are outdated, and it's source code has aged. Today most IHVs maintain their own open source codecs and several companies develop high quality commercial products around texture compression. If you are looking for alternative texture compression tools and processing algorithms I recommend you check these out:. The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset processing pipelines.

The primary features of the library are mipmap and normal map generation, format conversion, and DXT compression. Use cmake and the provided configure script:. Skip to content. Star 0. The main highlights of this release are support for all DX10 texture formats, higher speed and improved compression quality. In addition to that it also comes with a hardware accelerated compressor that uses CUDA to compress blocks in parallel on the GPU and runs around 10 times faster than the CPU counterpart.

This release contains only the source code of the texture compression library and an example commandline application that shows its use. The compression library and the example can be compiled with Visual Studio 8 on Windows using the following solution file:. On most other platforms you can also use cmake.

For more information about cmake, visit:. On unix systems you can use the standard build procedure assuming cmake is installed on your system :. Input options: -color The input image is a color map default.

Compression options: -fast Fast compression. In order to run the compiled example on a PC that doesn't have Microsoft Visual Studio installed, you will have to install the Microsoft Visual Studio redistributable package that you can download at:. It currently compiles and runs properly, but it has not been tested extensively.

CubeMapGen is another source of information for cubemap filtering algorithms, but is now unsupported as well. The venerable ImageMagick still provides many valuable tools and utilities. About Texture processing tools with support for Direct3D 10 and 11 formats. Releases 3 2. Aug 24, Sponsor this project. Packages 0 No packages published.

Contributors You signed in with another tab or window. Users can also now batch process textures, both by creating Photoshop Actions and via the command line. System requirements and availability Texture Tools Exporter Legacy versions are available for Photoshop 5. Read more about the new features in Texture Tools Exporter You can follow any responses to this entry through the RSS 2. Read more ».



0コメント

  • 1000 / 1000