Viper patch slrr
It's like playing the slowest game of ping-pong ever. I seem to get one response per day, in the wee hours of the AM, which I reply to. The rest haven't received any patches since early October. I haves patch scans and installs scheduled to happen daily.
Thanks Alan. I am not in the support department. But can you upload logs from the console and the latest PC in question? I will take a look at them. It looks like you experienced an issue that we took care of on our end.
It could have caused an issue in certain scenarios for our patch definitions to fail to download. Still not working. I have updated the support ticket with this information. I will upload logs again from a PC which is still not working. Home Solutions Forums Welcome. Enter your search term here New support ticket. DAT before patching. It's for the DVD edition, I don't have any other. I'm guessing most have it too, given the extra scenes I hear it has compared to older versions.
Some translation is mine, some from other members of the forum, I don't remember whose is what. It's really more a proof of concept to show that the WIN files can be updated. I'm also attaching a. It'd be great if this is all that was holding the project back. Quote from: Gamen on July 28, , pm.
My Collection. Well, you've definitely done much more work in actually deciphering the opcodes. I really only got a little beyond disassembling the interpreter loop so I could parse the instructions and identify jump targets.
Right off, however, I can identify opcode 76 for you. The name is of course stored in the registry as Name. Edit 1: And I believe the first argument of opcode 3E is the register the index of the selected choice is stored in. Same with its i18n version, opcode Edit 2: And I believe the first argument of opcode 17 is the index of the layer to be scrolled, like you seem to already have deduced but still marked as unsure. Side note, I've been thinking of them as layers, probably because of Flash.
Well, since I can't post to the thread you reference, I'll add to this one. Might have to start a new one, since this one does specify the topic as being translation, not reverse engineering. Opcode 44h: This is not a no-arg opcode. It's format it the same as opcode 45h [44h] [uint8 register] , and has almost the same functionality. Since it sets the animation state to Ah, the interpreter loop terminates and control passes back to the animation loop, where it pretty much idles, waiting for the user to give it some input specifics to be eloborated on When it gets that input it reads a uint8 from the bytecode and stores the input flags at the register.
Opcode 45h [45h] [uint8 register] : Does almost the same, except a lot less. And I'd say that's good for now. If you have a particular opcode you want to know more about, as long as it's not for internationalization, I'll see what I can give you for details. Otherwise I'll just continue randomly looking at this thread and my notes for missing details when I have the time.
I'm quite sure opcode 44 has no arguments. Sorry for my bad english!!!!! I looked at this before downloading SLRR a few months ago.. It was a great help.
I think I have somewhere in the neighborhood of cars Ive downloaded and recommend this site and game constantly to anyone who is into cars! Do you need to have a disc to use some of these downloads of SLRR? I keep getting errors and I have to find a disc for it to work but I don't have an SL2 disc. So if I were running BB93s 2. Anybody else noticed this?
JC: Date: Posted by munoi thank 3. For a full look at Valorant patch 3. We accidentally shipped a bug in 3. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. By choosing I Accept , you consent to our use of cookies and other tracking technologies.
Gaming PlayStation Xbox Nintendo.
0コメント